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Suds Makes a Game - A Long Delayed Game Update

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Yikes. It's been over a month since I've updated this thing. I mean, it's not because I haven't been working on the game, because I have been making pretty decent progress. I'm just not really that much of a writer, and I have a tendency to forget to do shit.

Well anyway, I've added a good amount of new features to the game, though honestly that isn't saying much since the game beforehand was nothing but stars. It now even has some form of gameplay if you can call flying a ship around and shooting at nothing "gameplay." These new features are;

Intro and Title Screen:
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The game now begins with the "Space Nuts" text slowly zooming in, while the same stars move about in the background. On the title screen, the buttons can be controlled using both the arrow keys and the mouse. However, only the play and quit button work at the moment.

Ship Customization:
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You can now customize your ship by selecting which body, weapon, and engine you want. As of now, there's only two of each part, but more are planned in the future. The up and down keys select the part category, and the left and right keys select the specific parts in that category.

Ship Acceleration and Moving Background:
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To add a sense of depth to the game, as well as to make it seem less dull, I added a randomly generated background of stars that move in the opposite direction and at a reduced speed. The ship now accelerates and decelerates as well, in order to make the movement less stiff.

That's basically all that I got so far. A few things that I plan to add soon include:
  • Ship statistics, including health, speed, damage, and fire rate
  • A working menu button
  • A larger window, as well as the ability to change the window size
  • Enemies
If you'd like to try out the game, you can download it here. You use the arrow keys to move, Q and E to rotate, S to shoot, and escape to return to the title screen.

Comments and criticisms are always welcome, so feel free to let me know what you think!

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