Originally written in September 4th 2013.
When I've first heard of Spore was around November of 2007. Yeah, back then I was as informed about video games as a rock, and back then I didn't realized how the concept of Spore was in development for years, ever since the first instalment of The Sims was released, and then I thought: “woah! For a game that has been in development for quite a long time, it has to be a gigantic project”, however the game was yet to get an official release. Time passed by, as I wanted to get the biggest amount of information as possible, looking over gameplay videos of tech demos, reading the now-deserted Spore Wiki, knowing more about Maxis' creations.
And then, the countdown has started.
After a couple of months desperately waiting for the game's release, I wasn't paying attention to everything around me. Ignoring every good video game that I pass by, always caring about one simple word: SPORE.
On September 5th, the European release date of the game, I went to Fnac, my grandpa bought me the Galactic Edition as a high school gift, but there was one IF: my dad's computer was too weak to play Spore. Well, my old sister had a more advanced PC, but I didn't want to install it there because of one thing: Sporepedia. That little application where I could share and receive creations was the only thing that made me forbid to play Spore, and boy, I feel silly whenever I think of that statement, nowadays.
Anyway, exactly a year after I got my “precious” copy of Spore, my house finally had a modem installed everywhere so that I could play Spore on my sister's PC, and still insisting that Spore was a good game, after the amount of criticism that I've been hearing for being a huge pile of shit. I've enjoyed playing the game so much that I decided to make my very own Let's Play series.
Gee, I wonder why this wasn't Retsupurae'd.
More than a year later, I got my very own laptop and now I could play Spore on it's highest settings, however, there was something about that second playthrough that looked different. I felt... unsatisfied. I started to think that the game looks bland, the graphics ugly, the whole gameplay... just boring, though I do have to admit that the Tribal Stage is still fun.
My interest for Spore has completely vanished. Sure, there was the Creepy and Cute pack, which gave some more interesting items to create more monsters and Galactic Adventures, the last expansion pack of the game, which gave it some interesting yet not forgiving twists, and a DS spin-off which, weird enough, I felt the game was cute. Way too cute, to be exactly. Spore Hero and Spore Hero Arena... yeah, they look stupid. And then the last Spore-related thing to ever be released: Darkspore. As pretentious the game can be, it's a fun Diablo clone.
And then what happened? Did EA and Maxis just gave up on Spore? Yeah, pretty much. I still remember blaming Spore' short-lived lifespan because of The Sims 3's release, where I claimed that it was finished in a hurry so that The Sims 3 was Maxis' priority, until I realized much later that The Sims 3 was developed by it's own studio, formed by Maxis members. So yeah, it was EA's fault. They make the game as simplistic, boring and childish as possible so that customers were fooled enough to waste their money on this... this garbage.
Due to the negative feedback, some college students decided to create their own Spore games, such as Thrive, a... game, I guess? And then there's Species, an interesting game that resembles Seaman but it's very tough to compreend it's main goal. Until someone makes a reliably good game, faithful to the early demos of Spore, I'll wait here, sitting on my chair, sad, without money... hope... bacon... (ORIGINAL JOKE 10/10 IT'S ALRIGHT)
This is me, a shy and nerdy fourteen year-old male person, with no friends, no hope. Nothing could cheer me up until I've discovered one thing that would be likely to change my life forever, or not. It was Spore, the newest creation of the dad of The Sims and Sim City, Will Wright. I looked astonished at everything. That gameplay, those graphic-I mean, those visuals, that ambiance, and most importantly, those animals. This was what I have always wanted, a game where I could create my very own planet, with my own creatures and environments.
When I've first heard of Spore was around November of 2007. Yeah, back then I was as informed about video games as a rock, and back then I didn't realized how the concept of Spore was in development for years, ever since the first instalment of The Sims was released, and then I thought: “woah! For a game that has been in development for quite a long time, it has to be a gigantic project”, however the game was yet to get an official release. Time passed by, as I wanted to get the biggest amount of information as possible, looking over gameplay videos of tech demos, reading the now-deserted Spore Wiki, knowing more about Maxis' creations.
And then, the countdown has started.
After a couple of months desperately waiting for the game's release, I wasn't paying attention to everything around me. Ignoring every good video game that I pass by, always caring about one simple word: SPORE.
On September 5th, the European release date of the game, I went to Fnac, my grandpa bought me the Galactic Edition as a high school gift, but there was one IF: my dad's computer was too weak to play Spore. Well, my old sister had a more advanced PC, but I didn't want to install it there because of one thing: Sporepedia. That little application where I could share and receive creations was the only thing that made me forbid to play Spore, and boy, I feel silly whenever I think of that statement, nowadays.
Anyway, exactly a year after I got my “precious” copy of Spore, my house finally had a modem installed everywhere so that I could play Spore on my sister's PC, and still insisting that Spore was a good game, after the amount of criticism that I've been hearing for being a huge pile of shit. I've enjoyed playing the game so much that I decided to make my very own Let's Play series.
Gee, I wonder why this wasn't Retsupurae'd.
More than a year later, I got my very own laptop and now I could play Spore on it's highest settings, however, there was something about that second playthrough that looked different. I felt... unsatisfied. I started to think that the game looks bland, the graphics ugly, the whole gameplay... just boring, though I do have to admit that the Tribal Stage is still fun.
My interest for Spore has completely vanished. Sure, there was the Creepy and Cute pack, which gave some more interesting items to create more monsters and Galactic Adventures, the last expansion pack of the game, which gave it some interesting yet not forgiving twists, and a DS spin-off which, weird enough, I felt the game was cute. Way too cute, to be exactly. Spore Hero and Spore Hero Arena... yeah, they look stupid. And then the last Spore-related thing to ever be released: Darkspore. As pretentious the game can be, it's a fun Diablo clone.
And then what happened? Did EA and Maxis just gave up on Spore? Yeah, pretty much. I still remember blaming Spore' short-lived lifespan because of The Sims 3's release, where I claimed that it was finished in a hurry so that The Sims 3 was Maxis' priority, until I realized much later that The Sims 3 was developed by it's own studio, formed by Maxis members. So yeah, it was EA's fault. They make the game as simplistic, boring and childish as possible so that customers were fooled enough to waste their money on this... this garbage.
Due to the negative feedback, some college students decided to create their own Spore games, such as Thrive, a... game, I guess? And then there's Species, an interesting game that resembles Seaman but it's very tough to compreend it's main goal. Until someone makes a reliably good game, faithful to the early demos of Spore, I'll wait here, sitting on my chair, sad, without money... hope... bacon... (ORIGINAL JOKE 10/10 IT'S ALRIGHT)